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You are here: Home / Archives for Greger Wedel

Greger Wedel

Can you get 4,000+ engineers to work together?

Jun 8, 2014

I still have one or two posts I want to do on a multistream-enabled, scalable video architecture, but I have for some time also wanted to write a series on the technical scale challenges in a large, distributed engineering organisation. The fundamental problem is that the classic command and control approach with centralised planning, coordination, […]

Is SVC such a big deal?

Jun 3, 2014

In my previous post in this series, I covered the three pillars of elastic media: bandwidth adaptation (optimise media throughput based on a receiver’s needs, user experience, and the network), media resilience (robust behavior when there is packet loss), and quality of service (policies implementing relative priority of various traffic in your network). Here I […]

Audio and video elasticity – make or break your network?

May 14, 2014

In my previous post, I started a series on the next-generation multi stream video architecture. In this post I will explain the way elasticity has completely changed how you should view audio and video flows in your network. But first, what does a real-time video communication solution consist of? Well, first of all you have […]

What is the fuzz about multiple video streams when I struggle with one?

Apr 24, 2014

Have you heard about TIP, the TelePresence Interoperability Protocol? What about the working group CLUE @ IETF? If not, you have for sure heard about SVC, right? If you have been exposed to the video conferencing/telepresence industry, you have probably also heard about how switching technology is turning the old MCU video conferencing approach upside […]

What is TelePresence II?

Apr 1, 2014

It is already three years since my last blog post! My work has the last few years been of a nature where it would be difficult to write about the things I wanted to without revealing things about my work that I could not reveal. So, after some drafts, I ended up not posting anything […]

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